Applied Games and Gamification – Drivers for Change – Call for papers

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Within the proposed mini track we will explore different approaches and various models that spark the creative potential of people, bringing together interdisciplinary teams to collaborate, design, and produce applied games and gamified apps.

We will discuss what the basic requirements and success factors are, and how applied games and gamified approaches can be used as drivers for changing the society, education and workplace.

The mini track is part oft he 9th European Conference on Games Based Learning, Steinkjer, Norway 8-9 October 2015

Call for papers
We are interested in research contributions as well as reports from the field and use cases from both business and academia.
We expect contributions discussing the design of digital applied games and gamified approaches for change, focusing on:
• applied game design and gamification: use cases and piloting results from academia and industry
• intercultural sensitisation and collaboration with games
• games and gamified approaches for creating awareness and introducing changes in the society
• game design as a platform for collaboration and exchange of experience (of different stakeholders, different institutions, different nationalities, etc.)
• new models for industry and university collaboration to improve education and create entrepreneurs (e.g. game jams, summer camps on applied game design, mentoring, internship,…)


All submission types require an abstract in the first instance. The Abstract should be a minimum of 300 and no more than 500 words including up to five keywords and keyphrases to be received by 18 March 2015.

More information in this pdf ECGBL_2015 and on the web site

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