A quick animation showing potential character animation in the game. Guests in the game would move around the hotel and do what you do in a hotel – eating, sleeping, sitting, etc.
Animation for in-game Staff Training on Filling the Dishwasher The below is an animation on water waste in the kitchen to help inform the player on the importance of Filling the Dishwasher correctly Within the game, this would be available under “Staff Training”. Players would be able to Train Staff by paying cash, after which […]
A quick sample animation on dealing with water leaks in a hotel! Within the game, this would be available under “Staff Training“. Players would be able to Train Staff by paying cash, after which they’re shown an animation like the above – then they must answer a MCQ on what the animation shows. […]
To give an idea of how the game has progressed over the past number of months under the steady hand of game development partners Caped Koala, the consortium has been made a video available that outlines the progress of the game from the early tablet prototypes to the existing prototype. Game development is still going […]
The first (of many, we hope!) Green Games Interactive Prototype is now available! This first prototype represents an initial, workable prototype version of the project game with the proposed basic layout, mechanics and structure in place. This result was developed based on the paper prototype – the news entry for which can be seen here. […]
The project’s “paper” prototype is an initial video prototype developed in order to offer an initial outline of the some of the proposed layout, mechanics and structure of the proposed project game. This prototype is available for viewing below: The paper prototype was initially envisaged as a 2D paper-based set of paper or cardboard pieces. When we […]
You can download the Green Games Leaflet V1 here (pdf).